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Gaming Market Research Reports

Global and Chinese Set-Top Box Gaming Industry, 2016 Market Research Report
Published Date: Jul 2016
Published By: Prof Research

Price: $2800
Global and Chinese Mobile Gaming Industry, 2016 Market Research Report
Published Date: Jul 2016
Published By: Prof Research

Price: $2800
United States Online Gaming Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Online Gaming market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information. Upstream raw
Published Date: Jul 2016
Published By: QYResearch

Price: $3800
Global Cloud Gaming Consumption 2016 Market Research Report
First, the report provides a basic overview of the Cloud Gaming industry including definitions, classifications, applications and industry chain structure. And development policies and plans are discussed as well as manufacturing processes and cost structures. Secondly, the report states the global Cloud Gaming market size (volume and value), and the segment markets by regions, types, applications and companies are also discussed. Third, the Cloud Gaming market analysis is provided for major regions including USA, Europe, China and Japan, and other regions can be added. For each region, market size and end users are analyzed as well as segment markets by types, applications and companies. Then, the report focuses on global major leading industry players with information such as compan
Published Date: Jun 2016
Published By: QYResearch

Price: $4000
Global Online Gaming Consumption 2016 Market Research Report
First, the report provides a basic overview of the Online Gaming industry including definitions, classifications, applications and industry chain structure. And development policies and plans are discussed as well as manufacturing processes and cost structures. Secondly, the report states the global Online Gaming market size (volume and value), and the segment markets by regions, types, applications and companies are also discussed. Third, the Online Gaming market analysis is provided for major regions including USA, Europe, China and Japan, and other regions can be added. For each region, market size and end users are analyzed as well as segment markets by types, applications and companies. Then, the report focuses on global major leading industry players with information such as com
Published Date: Jun 2016
Published By: QYResearch

Price: $4000
Global Set-Top Box Gaming Consumption 2016 Market Research Report
First, the report provides a basic overview of the Set-Top Box Gaming industry including definitions, classifications, applications and industry chain structure. And development policies and plans are discussed as well as manufacturing processes and cost structures. Secondly, the report states the global Set-Top Box Gaming market size (volume and value), and the segment markets by regions, types, applications and companies are also discussed. Third, the Set-Top Box Gaming market analysis is provided for major regions including USA, Europe, China and Japan, and other regions can be added. For each region, market size and end users are analyzed as well as segment markets by types, applications and companies. Then, the report focuses on global major leading industry players with informat
Published Date: Jun 2016
Published By: QYResearch

Price: $4000
United States Wireless Gaming Controller For Smartphone Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Wireless Gaming Controller For Smartphone market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contac
Published Date: Jun 2016
Published By: QYResearch

Price: $3800
Global Augmented Reality in Gaming Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions and classifications. The Augmented Reality in Gaming market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on global major leading industry players providing information such as company profiles, product specification, price, cost, revenue and contact information. With 143 the report provides key statistics on the state of the industry and is a valuable sourc
Published Date: Jun 2016
Published By: QYResearch

Price: $2800
Global Online Gaming Industry 2016 Market Research Report
Firstly, the report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Online Gaming market analysis is provided for the international market including development history, competitive landscape analysis, and major regions’ development status. Secondly, development policies and plans are discussed as well as manufacturing processes and cost structures. This report also states import/export, supply and consumption figures as well as cost, price, revenue and gross margin by regions (United States, EU, China and Japan), and other regions can be added. Then, the report focuses on global major leading industry players with information such as company profiles, product picture and specification, capacity, product
Published Date: Jun 2016
Published By: QYResearch

Price: $2800
United States Set-Top Box Gaming Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Set-Top Box Gaming market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information. Upstream
Published Date: Jun 2016
Published By: QYResearch

Price: $3800
Europe Gesture Recognition for Gaming Consoles Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Gesture Recognition for Gaming Consoles market analysis is provided for the Europe markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on Europe major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information. U
Published Date: Jun 2016
Published By: QYResearch

Price: $3600
Attitudes Toward Gaming - US - June 2016
The video game market is benefitting from a growing audience, but this also means that consumers are placing new pressures and demands on the video game industry. While many gamers don’t have the time to play as much as they would like, they still like to be competitive and are highly engaged in the hobby. 
Published Date: Jun 2016
Published By: Mintel

Price: $3996
Global Wireless Gaming Controller For Smartphone Industry 2016 Market Research Report
Firstly, the report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Wireless Gaming Controller For Smartphone market analysis is provided for the international market including development history, competitive landscape analysis, and major regions’ development status. Secondly, development policies and plans are discussed as well as manufacturing processes and cost structures. This report also states import/export, supply and consumption figures as well as cost, price, revenue and gross margin by regions (United States, EU, China and Japan), and other regions can be added. Then, the report focuses on global major leading industry players with information such as company profiles, product picture and spec
Published Date: Jun 2016
Published By: QYResearch

Price: $2800
Global Cloud Gaming Industry 2016 Market Research Report
Firstly, the report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Cloud Gaming market analysis is provided for the international market including development history, competitive landscape analysis, and major regions’ development status. Secondly, development policies and plans are discussed as well as manufacturing processes and cost structures. This report also states import/export, supply and consumption figures as well as cost, price, revenue and gross margin by regions (United States, EU, China and Japan), and other regions can be added. Then, the report focuses on global major leading industry players with information such as company profiles, product picture and specification, capacity, producti
Published Date: Jun 2016
Published By: QYResearch

Price: $2800
Global Set-Top Box Gaming Industry 2016 Market Research Report
Firstly, the report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Set-Top Box Gaming market analysis is provided for the international market including development history, competitive landscape analysis, and major regions’ development status. Secondly, development policies and plans are discussed as well as manufacturing processes and cost structures. This report also states import/export, supply and consumption figures as well as cost, price, revenue and gross margin by regions (United States, EU, China and Japan), and other regions can be added. Then, the report focuses on global major leading industry players with information such as company profiles, product picture and specification, capacity, pr
Published Date: Jun 2016
Published By: QYResearch

Price: $2800
Global Set-Top Box Gaming Market Professional Survey Report 2016
Segment regions including (the separated region report can also be offered) North America Europe Japan China Southeast Asia India The players list (Partly, Players you are interested in can also be added) Logitech SONY Microsoft Razer Mad Catz Thrustmaster Saitek Rumble Kinobo Sabrent Samsung With 10 top producers. Data including (both global and regions): Market Size (both volume - Unit and value - million USD), Market Share, Production data, Consumption data, Trade data, Price - USD/Unit, Cost, Gross margin etc. More detailed information, please refer to the attachment file and table of contents. If you have other requirements, please contact us, we can also offer!
Published Date: Jun 2016
Published By: QYResearch

Price: $3500
Casino Gaming Market in the Philippines 2016-2020
A casino is an indoor entertainment facility that plays host to various types of gambling activities. Modern casinos include hotels, restaurants, shopping malls, and other tourist attractions. Gambling is illegal in many parts of the world, and casinos are concentrated only in certain regions. However, with its growing popularity and revenue contribution in the form of tax, several countries are easing regulations to support the growth of casinos. Technavio’s analysts forecast the casino gaming market in the Philippines to grow at a CAGR of 9.93% during the period 2016-2020. Covered in this report The report covers the present scenario and the growth prospects of the casino gaming market in the Philippines for 2016-2020. To calculate market size, the report considers revenue genera
Published Date: Jun 2016
Published By: Technavio

Price: $2500
Global Social Gaming Market Professional Survey Report 2016
Mainly covers the following product types The segment applications including Segment regions including (the separated region report can also be offered) USA China Europe South America Japan Southeast Asia and India The players list (Partly, Players you are interested in can also be added) SGN Zynga Scientifc Games Plumbee Playtika PlayStudios IGT Gamesys Big Fish Games Bally Technologies Aristocrat Akamon AbZorba Games ... With no less than 15 top producers. Data including (both global and regions): Market Size (both volume - K Units and value - million USD), Market Share, Production data, Consumption data, Trade data, Price - USD/Unit, Cost, Gross margin etc. More detailed information, please refer to the a
Published Date: Jun 2016
Published By: QYResearch

Price: $3500
United States Gesture Recognition for Gaming Consoles Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Gesture Recognition for Gaming Consoles market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact
Published Date: Jun 2016
Published By: QYResearch

Price: $3800
Global Cloud Gaming Market 2016-2020
The introduction and popularity of PCs and electronic devices and the rise of the internet have led to the development and commercialization of gaming across the globe. Individuals are passionate about interactive entertainment in the form of games, which have different genres and offer different user experiences in a broad variety of platforms. Individuals require platforms such as TVs, consoles, mobile devices, and PCs to play video games. Various types of games are available for various kinds of gaming platforms. They are available in two major formats: physical and digital. Games in the physical format are played through physical discs while those in the digital format are downloaded or are cloud-based. Technavio’s analysts forecast the global gaming market to grow at a CAGR of 29
Published Date: May 2016
Published By: Technavio

Price: $2500
Global Gesture Recognition for Gaming Consoles Consumption Industry 2016 Market Research Report
Secondly, the report states the global Gesture Recognition for Gaming Consoles market size (volume and value), and the segment markets by regions, types, applications and companies are also discussed.
Published Date: May 2016
Published By: QYResearch

Price: $4000
Global Gesture Recognition for Gaming Consoles Industry 2016 Market Research Report
In a word, the report provides major statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
Published Date: May 2016
Published By: QYResearch

Price: $2800
Global Gesture Recognition for Gaming Consoles Market Professional Survey Report 2016
Mainly covers the following product types The segment applications including Segment regions including (the separated region report can also be offered) USA China Europe South America Japan Africa The players list (Partly, Players you are interested in can also be added) Sony SoftKinetic Microsoft With no less than 15 top producers. Data including (both global and regions): Market Size (both volume - K Units and value - million USD), Market Share, Production data, Consumption data, Trade data, Price - USD/Unit, Cost, Gross margin etc. More detailed information, please refer to the attachment file and table of contents. If you have other requirements, please contact us, we can also offer!
Published Date: May 2016
Published By: QYResearch

Price: $3500
Global Online Gaming Market 2016-2020
The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical mode of purchase (i.e., via retail) is gradually losing importance. Because of the increasing popularity of the internet and its widespread use and connectivity, developers and publishers have slowly started selling the games, developed through the internet, in the form of digital copies. Even though sales through the digital mode is still in the early stages, they are growing rapidly, leading to a decline of the matured mode of sale (i.e., via retail). Technavio’s analysts forecast the Global Online Gaming Market to grow at a CAGR of 11.72% during the period 2016-2020. Covered in this report The report covers
Published Date: May 2016
Published By: Technavio

Price: $2500
North America Virtual Reality in Gaming Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.
Published Date: Apr 2016
Published By: QYResearch

Price: $3800
Global Virtual Reality in Gaming Consumption Industry 2016 Market Research Report
First, the report provides a basic overview of the Virtual Reality  in Gaming industry including definitions, classifications, applications and industry chain structure.
Published Date: Apr 2016
Published By: QYResearch

Price: $4000
North America Mobile Gaming Industry 2016 Market Research Report
Finally the feasibility of new investment projects are assessed and overall research conclusions offered.
Published Date: Apr 2016
Published By: QYResearch

Price: $3800
Global Augmented Reality in Gaming Market 2016-2020
AR technology blends digital content with the physical world. It allows users to scan the physical environment and provides an enhanced or augmented experience by adding virtual computer-generated information. End-users can make use of this technology through apps developed for mobile devices. Gaming is an important consumer segment that AR can revolutionize. Most mobile games are preloaded with the developer versions of terrains, levels, and characters. AR gives gamers the opportunity to create their own racing terrains, characters, and targets. For instance, individuals waiting in a metro station can scan their surroundings to create their version of the “Subway Surfers” game. The user could be the character running on tracks or jumping over trains. Similarly, an office space could b
Published Date: Apr 2016
Published By: Technavio

Price: $2500
United States Virtual Reality in Gaming Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Virtual Reality in Gaming market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information
Published Date: Apr 2016
Published By: QYResearch

Price: $3800
Global and Chinese Wireless Gaming Headset Industry, 2016 Market Research Report
Published Date: Apr 2016
Published By: Prof Research

Price: $2800
Global and Chinese Gaming Headset Industry, 2016 Market Research Report
Published Date: Apr 2016
Published By: Prof Research

Price: $2800
Global Mobile Gaming Industry 2016 Market Research Report
Firstly, the report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Mobile Gaming market analysis is provided for the international market including development history, competitive landscape analysis, and major regions’ development status. Secondly, development policies and plans are discussed as well as manufacturing processes and cost structures. This report also states import/export, supply and consumption figures as well as cost, price, revenue and gross margin by regions (United States, EU, China and Japan), and other regions can be added. Then, the report focuses on global major leading industry players with information such as company profiles, product picture and specification, capacity, production,
Published Date: Apr 2016
Published By: QYResearch

Price: $2800
Global Virtual Reality in Gaming Industry 2016 Market Research Report
Firstly, the report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Virtual Reality in Gaming market analysis is provided for the international market including development history, competitive landscape analysis, and major regions’ development status. Secondly, development policies and plans are discussed as well as manufacturing processes and cost structures. This report also states import/export, supply and consumption figures as well as cost, price, revenue and gross margin by regions (United States, EU, China and Japan), and other regions can be added. Then, the report focuses on global major leading industry players with information such as company profiles, product picture and specification, capa
Published Date: Mar 2016
Published By: QYResearch

Price: $2800
United States TV Gaming Consoles Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The TV Gaming Consoles market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information. Upstream
Published Date: Jan 2016
Published By: QYResearch

Price: $3800
United States Handheld Gaming Consoles Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Handheld Gaming Consoles market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information. Up
Published Date: Jan 2016
Published By: QYResearch

Price: $3800
United States Gaming Consoles Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Gaming Consoles market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information. Upstream ra
Published Date: Jan 2016
Published By: QYResearch

Price: $3800
Casinos & Gaming: Global Group of Eight (G8) Industry Guide
The G8 Casinos & Gaming industry guide provides top-line qualitative and quantitative summary information including: market size (value , and forecast to 2019). The guide also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Findings • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the G8 casinos & gaming market • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the G8 casinos & gaming market • Leading company profiles reveal details of key casinos & gaming market players’ G8 operations and financial performance • Add weight to presentations and pitches by understanding
Published Date: Jan 2016
Published By: MarketLine

Price: $1495
Casinos & Gaming: Top 5 Emerging Markets Industry Guide
The Emerging 5 Casinos & Gaming industry guide provides top-line qualitative and quantitative summary information including: market size (value , and forecast to 2019). The guide also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Findings • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the emerging five casinos & gaming • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the emerging five casinos & gaming market • Leading company profiles reveal details of key casinos & gaming market players’ emerging five operations and financial performance • Add weight to presentat
Published Date: Jan 2016
Published By: MarketLine

Price: $995
Casinos & Gaming: BRIC (Brazil, Russia, India, China) Industry Guide
The BRIC Casinos & Gaming industry guide provides top-line qualitative and quantitative summary information including: market size (value , and forecast to 2019). The guide also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Findings • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the BRIC casinos & gaming market • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the BRIC casinos & gaming market • Leading company profiles reveal details of key casinos & gaming market players’ BRIC operations and financial performance • Add weight to presentations and pitches by unders
Published Date: Jan 2016
Published By: MarketLine

Price: $995
Casinos & Gaming: North America (NAFTA) Industry Guide
The NAFTA Casinos & Gaming industry guide provides top-line qualitative and quantitative summary information including: market size (value , and forecast to 2019). The guide also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Findings • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the NAFTA casinos & gaming market • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the NAFTA casinos & gaming market • Leading company profiles reveal details of key casinos & gaming market players’ NAFTA operations and financial performance • Add weight to presentations and pitches by un
Published Date: Jan 2016
Published By: MarketLine

Price: $795
Europe TV Gaming Consoles Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The TV Gaming Consoles market analysis is provided for the Europe markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on Europe major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information. Upstream raw materials
Published Date: Jan 2016
Published By: QYResearch

Price: $3600
Europe Handheld Gaming Consoles Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Handheld Gaming Consoles market analysis is provided for the Europe markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on Europe major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information. Upstream raw mat
Published Date: Jan 2016
Published By: QYResearch

Price: $3600
Europe Gaming Consoles Industry 2016 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Gaming Consoles market analysis is provided for the Europe markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on Europe major leading industry players providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information. Upstream raw materials an
Published Date: Jan 2016
Published By: QYResearch

Price: $3600
Global Gaming Console Market 2016-2020
Gaming consoles are the most popular devices among the various gaming platforms available in the market. These specialized computers are designed for interactive video gaming and are built with similar components, such as a central processing unit (CPU), graphics processing unit (GPU), and random access memory (RAM). Peripherals such as joysticks, mouse, keypads, and others are used as input systems. Video and audio outputs are enabled by plugging the console into a TV or similar audio-visual system. Handheld gaming consoles are compact, mobile versions of gaming consoles and have inbuilt displays, speakers, and controls. Technavio’s analysts forecast the global gaming console market to grow at a CAGR of 13.13% during the period 2016-2020. Covered in this report The report covers t
Published Date: Jan 2016
Published By: Technavio

Price: $2500
Casino Gaming Market in the US 2016-2020
The casino market in the US is considered to be one of the largest entertainment market in the world. These casinos are not only famous for facilitating gambling, but are also known for providing luxurious amenities such as fine dining, hospitality, sports, and other recreational facilities. Technavio’s analysts forecast the casino market in the US to grow at a CAGR of 5% during the period 2016-2020. Covered in this report The report covers the present scenario and the growth prospects of the casino market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from all types of casinos ranging from online to physical. The market is divided into the following segments based on type: • Commercial • Tribal • Limited-stakes • iGami
Published Date: Jan 2016
Published By: Technavio

Price: $2000
Global TV Gaming Consoles Industry 2016 Market Research Report
Firstly, the report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The TV Gaming Consoles market analysis is provided for the international market including development history, competitive landscape analysis, and major regions’ development status.
Published Date: Jan 2016
Published By: QYResearch

Price: $2800
Global Handheld Gaming Consoles Industry 2016 Market Research Report
Firstly, the report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Handheld Gaming Consoles market analysis is provided for the international market including development history, competitive landscape analysis, and major regions’ development status.
Published Date: Jan 2016
Published By: QYResearch

Price: $2800
Global Gaming Consoles Industry 2016 Market Research Report
Firstly, the report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Gaming Consoles market analysis is provided for the international market including development history, competitive landscape analysis, and major regions’ development status.
Published Date: Jan 2016
Published By: QYResearch

Price: $2800
Global Set-Top Box Gaming Market Outlook 2016-2021
This report delivers an extensive overview of Global Set-Top Box Gaming industry with a focus on China. It also acts as an essential tool to companies active across the value chain and to the new entrants by enabling them to capitalize the opportunities and develop business strategies. It also helps the companies to better understand the trends of Soups market to seize opportunities and formulate crucial business strategies. With this report, you will get access to: 1. Market overview including definition, industrial chain (upstream & downstream), manufacturing technology details and the costs analysis from the aspects of raw materials, labor costs and depreciation. 2. Value and volume consumption status and trends of the market, including Global and Chinese top players’ capacity & prod
Published Date: Dec 2015
Published By: Gen Consulting

Price: $2800
Global Online Gaming Market Report: 2016 Edition
This report delivers an extensive overview of Global Online Gaming industry with a focus on China. It also acts as an essential tool to companies active across the value chain and to the new entrants by enabling them to capitalize the opportunities and develop business strategies. It also helps the companies to better understand the trends of Soups market to seize opportunities and formulate crucial business strategies. With this report, you will get access to: 1. Market overview including definition, industrial chain (upstream & downstream), manufacturing technology details and the costs analysis from the aspects of raw materials, labor costs and depreciation. 2. Value and volume consumption status and trends of the market, including Global and Chinese top players’ capacity & productio
Published Date: Dec 2015
Published By: Gen Consulting

Price: $2800
Global Mobile Gaming Market Report: 2016 Edition
This report delivers an extensive overview of Global Mobile Gaming industry with a focus on China. It also acts as an essential tool to companies active across the value chain and to the new entrants by enabling them to capitalize the opportunities and develop business strategies. It also helps the companies to better understand the trends of Soups market to seize opportunities and formulate crucial business strategies. With this report, you will get access to: 1. Market overview including definition, industrial chain (upstream & downstream), manufacturing technology details and the costs analysis from the aspects of raw materials, labor costs and depreciation. 2. Value and volume consumption status and trends of the market, including Global and Chinese top players’ capacity & productio
Published Date: Dec 2015
Published By: Gen Consulting

Price: $2800
Global Gaming Peripheral Market Report: 2016 Edition
This report delivers an extensive overview of Global Gaming Peripheral industry with a focus on China. It also acts as an essential tool to companies active across the value chain and to the new entrants by enabling them to capitalize the opportunities and develop business strategies. It also helps the companies to better understand the trends of Soups market to seize opportunities and formulate crucial business strategies. With this report, you will get access to: 1. Market overview including definition, industrial chain (upstream & downstream), manufacturing technology details and the costs analysis from the aspects of raw materials, labor costs and depreciation. 2. Value and volume consumption status and trends of the market, including Global and Chinese top players’ capacity & produ
Published Date: Dec 2015
Published By: Gen Consulting

Price: $2800
Global Gaming Market Report: 2016 Edition
This report delivers an extensive overview of Global Gaming industry with a focus on China. It also acts as an essential tool to companies active across the value chain and to the new entrants by enabling them to capitalize the opportunities and develop business strategies. It also helps the companies to better understand the trends of Soups market to seize opportunities and formulate crucial business strategies. With this report, you will get access to: 1. Market overview including definition, industrial chain (upstream & downstream), manufacturing technology details and the costs analysis from the aspects of raw materials, labor costs and depreciation. 2. Value and volume consumption status and trends of the market, including Global and Chinese top players’ capacity & production, pric
Published Date: Dec 2015
Published By: Gen Consulting

Price: $2800
Global Virtual Reality (VR) in Gaming Industry 2015 Market Research Report
The report provides a basic overview of the industry including definitions and classifications. The Virtual Reality (VR) in Gaming market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status.
Published Date: Dec 2015
Published By: QYResearch

Price: $2800
Global Portable Gaming Consoles Industry 2015, Trends and Forecast Report
The report firstly introduced the Portable Gaming Consoles basics: definitions, classifications, applications and industry chain overview; industry policies and plans; product specifications; manufacturing processes; cost structures and so on. Then it analyzed the world's main region market conditions, including the product price, profit, capacity, production, capacity utilization, supply, demand and industry growth rate etc. In the end, the report introduced new project SWOT analysis, investment feasibility analysis, and investment return analysis. The report includes six parts, dealing with: 1.) basic information; 2.) the Asia Portable Gaming Consoles industry; 3.) the North American Portable Gaming Consoles industry; 4.) the European Portable Gaming Consoles industry; 5.) market entr
Published Date: Dec 2015
Published By: 9Dimen Research

Price: $2850
United States Gaming Mouse Industry 2015 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Gaming Mouse market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status.
Published Date: Dec 2015
Published By: QYResearch

Price: $3800
Global Gaming Peripheral Industry 2015 Market Research Report
The Global Gaming Peripheral Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Gaming Peripheral industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Gaming Peripheral market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on global major leading industry players providing information such
Published Date: Dec 2015
Published By: QYResearch

Price: $2800
North America Portable Gaming Consoles Industry 2015 Market Research Report
The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Portable Gaming Consoles market analysis is provided for the North America markets including development trends, competitive landscape analysis, and key regions development status.
Published Date: Nov 2015
Published By: QYResearch

Price: $3800
Online Gaming and Betting - UK - November 2015
Technology trends and the evolution of player preferences towards instant-outcome opportunities point to a future in which online gaming and betting becomes a faster-paced, product-focused and much more personal experience.
Published Date: Nov 2015
Published By: Mintel

Price: $2835
Global Portable Gaming Consoles Industry 2015 Market Research Report
The Global Portable Gaming Consoles Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Portable Gaming Consoles industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Portable Gaming Consoles market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on global major leading industry players provid
Published Date: Nov 2015
Published By: QYResearch

Price: $2800
Global Mobile Wireless Gaming Controller Industry 2015, Trends and Forecast Report
The report firstly introduced the Mobile Wireless Gaming Controller basics: definitions, classifications, applications and industry chain overview; industry policies and plans; product specifications; manufacturing processes; cost structures and so on. Then it analyzed the world's main region market conditions, including the product price, profit, capacity, production, capacity utilization, supply, demand and industry growth rate etc. In the end, the report introduced new project SWOT analysis, investment feasibility analysis, and investment return analysis. The report includes six parts, dealing with: 1.) basic information; 2.) the Asia Mobile Wireless Gaming Controller industry; 3.) the North American Mobile Wireless Gaming Controller industry; 4.) the European Mobile Wireless Gaming
Published Date: Nov 2015
Published By: 9Dimen Research

Price: $2850
Global Gaming Peripheral Market 2015-2019
Initially, games were restricted to board games and associated video games. However, the introduction and popularity of PCs and electronic devices and a rise in the use of the internet have led to the development and commercialization of gaming. The gaming peripherals market is witnessing an exponential growth worldwide because of the rapid adoption of gaming. In terms of technology, gaming peripherals are classified into two: wired and wireless. Technavio analysts forecast the global gaming peripherals market to grow at a CAGR of 12.73% over the period 2014-2019. Covered in this report This report covers the present scenario and the growth prospects of the global gaming peripherals market for the period 2015-2019. To calculate the market size, the report considers revenue generated t
Published Date: Nov 2015
Published By: Technavio

Price: $2500
United States Social Gaming Industry 2015 Market Research Report
The United States Social Gaming Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Social Gaming industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Social Gaming market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading industry players
Published Date: Nov 2015
Published By: QYResearch

Price: $3800
United States Online Gaming Industry 2015 Market Research Report
The United States Online Gaming Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Online Gaming industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Online Gaming market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading industry pl
Published Date: Nov 2015
Published By: QYResearch

Price: $3800
United States Gaming Software Industry 2015 Market Research Report
The United States Gaming Software Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Gaming Software industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Gaming Software market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading
Published Date: Nov 2015
Published By: QYResearch

Price: $3800
United States Gaming Headset Industry 2015 Market Research Report
The United States Gaming Headset Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Gaming Headset industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Gaming Headset market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading industry pl
Published Date: Nov 2015
Published By: QYResearch

Price: $3800
United States 3D Gaming Consoles Industry 2015 Market Research Report
The United States 3D Gaming Consoles Industry 2015 Market Research Report is a professional and in-depth study on the current state of the 3D Gaming Consoles industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The 3D Gaming Consoles market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on United States major leading indus
Published Date: Nov 2015
Published By: QYResearch

Price: $3800
Gesture Recognition Market by Application (Automotive, Hospitality, Consumer electronics, Gaming, Aerospace and defense, Commercial centers, Educational hubs, Medical centers), by Technology (Touch based gesture recognition, Touchless gesture recognition) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2015 - 2021
User-friendliness of gesture recognition enabled devices along with growing application of gesture control solutions in healthcare, retail sector, and industrial settings are some of the major factors contributing to the growing popularity of gesture recognition technology at the global level.
Published Date: Nov 2015
Published By: Transparency

Price: $5795
Global Gaming Software Industry 2015 Market Research Report
The Global Gaming Software Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Gaming Software industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Gaming Software market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on global major leading industry players providing information such as com
Published Date: Nov 2015
Published By: QYResearch

Price: $2800
Global Gaming Headset Industry 2015 Market Research Report
The Global Gaming Headset Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Gaming Headset industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Gaming Headset market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on global major leading industry players providing information such as compan
Published Date: Nov 2015
Published By: QYResearch

Price: $2800
Global 3D Gaming Consoles Industry 2015 Market Research Report
The Global 3D Gaming Consoles Industry 2015 Market Research Report is a professional and in-depth study on the current state of the 3D Gaming Consoles industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The 3D Gaming Consoles market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on global major leading industry players providing information su
Published Date: Nov 2015
Published By: QYResearch

Price: $2800
Global Set-Top Box Gaming Industry 2015 Market Research Report
The Global Set-Top Box Gaming Industry Report 2015 is a professional and in-depth study on the current state of the Set-Top Box Gaming industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Set-Top Box Gaming market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on global major leading industry players providing information such as company profi
Published Date: Oct 2015
Published By: QYResearch

Price: $2800
China Mobile Wireless Gaming Controller Industry 2015 Market Research Report
The China Mobile Wireless Gaming Controller Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Mobile Wireless Gaming Controller industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Mobile Wireless Gaming Controller market analysis is provided for the China markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on China major
Published Date: Oct 2015
Published By: QYResearch

Price: $3200
Global Social Gaming Market 2015-2019
Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking major Facebook and Zynga collaborated in 2009 to offer Farmville on the social networking site. Following the success of Farmville on Facebook, social gaming became popular worldwide. Technavio's analysts forecast the global social gaming market to grow at a CAGR of 14.96% over the period 2014-2019. Covered in this report This report covers the present scenario and the growth prospects of the global social gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of social games, virtual goods, and game apps from gaming and social media sites. It
Published Date: Oct 2015
Published By: Technavio

Price: $2500
Global Gaming Headset Market 2015-2019
Initially, games were restricted to board games and associated video games. However, the introduction and popularity of PCs and electronic devices and a rise in the use of the internet have led to the development and commercialization of gaming. The gaming headset market is witnessing an exponential growth worldwide because of the rapid adoption of gaming. In terms of technology, gaming headset is classified into two: wired and wireless. The global gaming headset market is expected to grow at a CAGR of 7.80% during 2014-2019. Covered in this report This report covers the present scenario and the growth prospects of the global gaming headset market for the period 2015-2019. To calculate the market size, the report considers revenue generated through the sales of gaming headsets by vend
Published Date: Oct 2015
Published By: Technavio

Price: $2500
Global Mobile Wireless Gaming Controller Industry 2015 Market Research Report
The Global Mobile Wireless Gaming Controller Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Mobile Wireless Gaming Controller industry.
Published Date: Oct 2015
Published By: QYResearch

Price: $2800
Head-up Display Market (Type: Combiner Projected HUDs, Windshield Projected HUDs; Applications: Aviation, Automotive, Others (Sports, Gaming, etc.); Automotive: Premium Cars, Sports Cars, Mid-segment Cars) - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2015 - 2022
HUDs are devices that project useful driving-related information in front of the driver, either on the windshield itself or on a separate transparent screen called a combiner.  
Published Date: Sep 2015
Published By: Transparency

Price: $5795
Social Gaming Market in the APAC Region 2015-2019
Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking major Facebook and Zynga collaborated in 2009 to offer Farmville on the social networking site. Following the success of Farmville on Facebook, social gaming became popular worldwide. Technavio's analysts forecast the social gaming market in APAC to grow at a CAGR of 10.12% over the period 2014-2019. Covered in this report This report covers the present scenario and the growth prospects of the social gaming market in APAC for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of social games, virtual goods, and game apps from gaming and social media sites. It
Published Date: Sep 2015
Published By: Technavio

Price: $2000
Gaming Consoles - US - September 2015
Content has always been important for video game consoles, as exclusive titles have long defined the legacies of brands like Nintendo. As consoles become increasingly more connected, multifunctional devices, the hardware is increasingly defined by the software and services it offers. 
Published Date: Sep 2015
Published By: Mintel

Price: $3996
United States 3D Gaming Industry 2015 Market Research Report
The United States 3D Gaming Industry Report 2015 is a professional and in-depth study on the current state of the 3D Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The 3D Gaming market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on United States major leading industry players providing information such as company pro
Published Date: Sep 2015
Published By: QYResearch

Price: $3800
Europe 3D Gaming Industry 2015 Market Research Report
The Europe 3D Gaming Industry Report 2015 is a professional and in-depth study on the current state of the 3D Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The 3D Gaming market analysis is provided for the Europe markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on Europe major leading industry players providing information such as company profiles, product pictur
Published Date: Sep 2015
Published By: QYResearch

Price: $3600
Japan 3D Gaming Industry 2015 Market Research Report
The Japan 3D Gaming Industry Report 2015 is a professional and in-depth study on the current state of the 3D Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The 3D Gaming market analysis is provided for the Japan markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on Japan major leading industry players providing information such as company profiles, product picture a
Published Date: Sep 2015
Published By: QYResearch

Price: $3400
China 3D Gaming Industry 2015 Market Research Report
The China 3D Gaming Industry Report 2015 is a professional and in-depth study on the current state of the 3D Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The 3D Gaming market analysis is provided for the China markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and Bill of Materials cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on China major leading industry players providing information such as company profiles, product picture a
Published Date: Sep 2015
Published By: QYResearch

Price: $3200
Global 3D Gaming Industry 2015 Market Research Report
The Global 3D Gaming Industry Report 2015 is a professional and in-depth study on the current state of the 3D Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The 3D Gaming market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are also discussed and manufacturing processes and cost structures analyzed. 3D Gaming industry import/export consumption, supply and demand figures and cost price and production value gross margins are also provided.The report focuses on global major leading industry players providing information such as company profiles, product pictu
Published Date: Sep 2015
Published By: QYResearch

Price: $2800
Global Social Gaming Industry 2015 Market Research Report
The Global Social Gaming Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Social Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Social Gaming market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on global major leading industry players providing information such as company profiles
Published Date: Aug 2015
Published By: QYResearch

Price: $2800
Global Gesture Recognition for Gaming Consoles Industry 2015 Market Research Report
The Global Gesture Recognition for Gaming Consoles Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Gesture Recognition for Gaming Consoles industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Gesture Recognition for Gaming Consoles market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on global
Published Date: Aug 2015
Published By: QYResearch

Price: $2800
Global Online Gaming Industry 2015 Market Research Report
The Global Online Gaming Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Online Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Online Gaming market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on global major leading industry players providing information such as company profiles
Published Date: Aug 2015
Published By: QYResearch

Price: $2800
Global Mobile Gaming Industry 2015 Market Research Report
The Global Mobile Gaming Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Mobile Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Mobile Gaming market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on global major leading industry players providing information such as company profiles
Published Date: Aug 2015
Published By: QYResearch

Price: $2800
Gaming Software Market in the US 2015-2019
Gaming software refers to digital games intended to run on different gaming platforms such as console hardware devices, PCs, Mac systems, and mobile devices. This software is developed to allow players to play console games, PC games, Mac games, and mobile games. It can be reprogrammed with different content and graphics, and it can also be made into the 3D gaming format. The market vendors are continuously introducing new gaming software and new content. Technavio's analysts forecast the gaming software market in the US to grow at a CAGR of 9.62% over the period 2014-2019. Covered in this Report This report covers the present scenario and the growth prospects of the gaming software market in the US for the period 2014-2019. To calculate the market size, the report considers revenue ge
Published Date: Jul 2015
Published By: Technavio

Price: $2500
Virtual Reality in Gaming Market in APAC 2015-2019
About Virtual reality in Gaming MarketThe term virtual reality means ""closer to reality."" In technical terms, it can be described as a three-dimensional, computer generated environment, which gives users an option to engage with the virtual world. The emergence of major VR gaming hardware manufacturing vendors in the market has given a new lease of life to the market. Technavio's analysts forecast the virtual reality in gaming market in APAC to grow at a CAGR of 52.57% over the period 2014-2019.Covered in this ReportThis report covers the present scenario and the growth prospects of the virtual reality in gaming market in APAC for the period 20152019. The report provides a detailed segmentation of the market with respect to products, components, end user, and geography. In addition, the
Published Date: Jul 2015
Published By: Technavio

Price: $2500
Assessment of the Gesture Recognition Market for Gaming Consoles 2015-2019
s required between individuals and devices. For instance, Microsoft has developed Kinect that can be used for Xbox gaming consoles. The device would ideally contain a chip with gesture recognition software to detect the gestures by users. Gesture recognition technology when combined with voice recognition, facial recognition, eye-tracking, and other related technologies provide a very powerful technology that can completely change the way we control machines.Technavio's analysts forecast the global gesture recognition market for gaming consoles to grow at a CAGR of 48% in terms of revenue over the period 2014-2019.Covered in this ReportThis report covers the present scenario and the growth prospects of the global gesture recognition market for gaming consoles for the period 2015-2019. It p
Published Date: Jul 2015
Published By: Technavio

Price: $2000
Virtual Reality (VR) in Global Gaming Market 2015-2019
About Virtual Reality in GamingVirtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from gaming devices, public entertainment, prototype creation to military exercises and medical equipment. The emergence of many virtual reality gaming hardware manufacturers is creating growth opportunities in the market. Players such as Oculus, Sony, and Samsung through their innovative gaming hardware has given hope for the market vendors that virtual
Published Date: Jul 2015
Published By: Technavio

Price: $2500
Casino Gaming Market in the UK 2015-2019
About Casino GamingA modern casino comprises hotels, restaurants, shopping malls, and various other attractions. It is an indoor amusement zone. The majority of the revenue is generated from gambling. Gambling is illegal in many parts of the globe, thus casinos are limited to certain regions. However, with its growing popularity and contribution to revenue in the form of taxes, several countries are easing regulations to support casinos.Technavio's analysts forecast the revenue of the casino gaming market in the UK to grow at a CAGR of 4.13% over the period 2014-2019.Covered in this ReportThis report covers the present scenario and the growth prospects of the casino gaming market in the UK for the period 2015-2019. To calculate the market size, the report takes into account the revenue gen
Published Date: Jul 2015
Published By: Technavio

Price: $2500
Attitudes toward Gaming - US - June 2015
The video game market is poised for impressive growth as the younger generations become adults and gain increased spending power. The major challenge for many gaming brands moving forward will be in meeting the diverse needs of their target audiences and maintaining engagement among new and even more diverse generations of gamers.
Published Date: Jun 2015
Published By: Mintel

Price: $3996
Casino Gaming Market in Macau 2015-2019
About Casino Gaming A casino hosts various types of gambling activities. Today, they house hotels, restaurants, shopping malls, and various other tourist attractions, and can be described as indoor amusement zones. However, the majority of revenue generated is from gambling activities. Gambling is illegal in many parts of the world, which explains the concentration of casinos in certain regions. However, several countries are easing regulations to support the growth of casinos within their territories because of their growing popularity and the revenue they generate. Technavio's analysts forecast the revenue of the casino gaming market in Macau to decline at a CAGR of (3.47)% over the period 2014-2019. Covered in this Report This report covers the present scenario and growt
Published Date: Jun 2015
Published By: Technavio

Price: $2500
Global Gaming Mouse Industry 2015 Market Research Report
The Global Gaming Mouse Industry Report 2015 is a professional and in-depth study on the current state of the gaming mouse industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The gaming mouse market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on global major leading industry players providing information such as company profiles, prod
Published Date: Jun 2015
Published By: QYResearch

Price: $2800
Consumer Electronics (Television, Handheld Devices, Personal Computers, Cameras and Camcorders, Audio/Video Devices, Personal Care Products, Gaming Consoles) Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2014 - 2022
The global consumer electronics market is classified on the basis of product type into televisions, handheld devices, personal computers (laptops, desktops), cameras and camcorders, audio/video devices (portable MP3 players, set-top-box, music systems, accessories), personal care products (shavers, hair dryers), and gaming consoles. Handheld devices product segment includes various products such as mobile phones, tablet PCs, personal digital assistants, and calculators. The research report on the consumer electronics market provides a detailed analysis of various products types included under the scope of this report and helps in understanding driving forces behind the popularity of this service across different end-use application segment. The report includes extensive analysis of
Published Date: May 2015
Published By: Transparency

Price: $5795
Social Gaming Market in the US 2015-2019
About Social Gaming Social gaming refers to playing online games on social media platforms, networking sites, or social media applications. It was born as a result of the collaboration between the social networking site, Facebook, and the popular game, Farmville, which was developed by Zynga in 2009. Following the success of Farmville on Facebook, social gaming became increasingly popular across the globe. The social gaming market in the US is one of the biggest markets worldwide. Most of the vendors focus on this region for launching better and more creative games. For instance, games such as Candy Crush Saga and FIFA series immediately witnessed an increase in their gamer base following their launch on social media platforms in the US. An increasing number of people have accounts
Published Date: May 2015
Published By: Technavio

Price: $2500
Gaming Industry in India 2015
With falling prices of gaming products and improved disposable income levels, gaming has quickly grabbed the attention of youth. Due to the versatility and interactive nature of games of different subject and genre, the users feel more involved in this form of entertainment. Gaming is largely popular in urban areas of the country, but is rapidly witnessing adoption in semi-urban areas with the growing number of smartphones across India. Improved broadband internet quality and affordability has led to increased inclination towards online games and indulgences in online multiplayer mode in a standalone game. Various genres of games are available on gaming platforms to cater to varied user preferences. Quick emerging online and mobile gaming segments have revolutionized the industry with ne
Published Date: Apr 2015
Published By: Netscribes (India) Pvt. Ltd.

Price: $1850