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Gaming Market Research Reports

Global Social Gaming Industry 2015 Market Research Report
The Global Social Gaming Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Social Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Social Gaming market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on global major leading industry players providing information such as company profiles
Published Date: Aug 2015
Published By: QYResearch

Price: $2800
Global Gesture Recognition for Gaming Consoles Industry 2015 Market Research Report
The Global Gesture Recognition for Gaming Consoles Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Gesture Recognition for Gaming Consoles industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Gesture Recognition for Gaming Consoles market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on global
Published Date: Aug 2015
Published By: QYResearch

Price: $2800
Global Mobile Gaming Industry 2015 Market Research Report
The Global Mobile Gaming Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Mobile Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Mobile Gaming market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on global major leading industry players providing information such as company profiles
Published Date: Aug 2015
Published By: QYResearch

Price: $2800
Global Online Gaming Industry 2015 Market Research Report
The Global Online Gaming Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Online Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Online Gaming market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status.Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.The report focuses on global major leading industry players providing information such as company profiles
Published Date: Aug 2015
Published By: QYResearch

Price: $2800
Virtual Reality in Gaming Market in APAC 2015-2019
About Virtual reality in Gaming MarketThe term virtual reality means ""closer to reality."" In technical terms, it can be described as a three-dimensional, computer generated environment, which gives users an option to engage with the virtual world. The emergence of major VR gaming hardware manufacturing vendors in the market has given a new lease of life to the market. Technavio's analysts forecast the virtual reality in gaming market in APAC to grow at a CAGR of 52.57% over the period 2014-2019.Covered in this ReportThis report covers the present scenario and the growth prospects of the virtual reality in gaming market in APAC for the period 20152019. The report provides a detailed segmentation of the market with respect to products, components, end user, and geography. In addition, the
Published Date: Jul 2015
Published By: Technavio

Price: $2500
Assessment of the Gesture Recognition Market for Gaming Consoles 2015-2019
s required between individuals and devices. For instance, Microsoft has developed Kinect that can be used for Xbox gaming consoles. The device would ideally contain a chip with gesture recognition software to detect the gestures by users. Gesture recognition technology when combined with voice recognition, facial recognition, eye-tracking, and other related technologies provide a very powerful technology that can completely change the way we control machines.Technavio's analysts forecast the global gesture recognition market for gaming consoles to grow at a CAGR of 48% in terms of revenue over the period 2014-2019.Covered in this ReportThis report covers the present scenario and the growth prospects of the global gesture recognition market for gaming consoles for the period 2015-2019. It p
Published Date: Jul 2015
Published By: Technavio

Price: $2000
Virtual Reality (VR) in Global Gaming Market 2015-2019
About Virtual Reality in GamingVirtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from gaming devices, public entertainment, prototype creation to military exercises and medical equipment. The emergence of many virtual reality gaming hardware manufacturers is creating growth opportunities in the market. Players such as Oculus, Sony, and Samsung through their innovative gaming hardware has given hope for the market vendors that virtual
Published Date: Jul 2015
Published By: Technavio

Price: $2500
Casino Gaming Market in the UK 2015-2019
About Casino GamingA modern casino comprises hotels, restaurants, shopping malls, and various other attractions. It is an indoor amusement zone. The majority of the revenue is generated from gambling. Gambling is illegal in many parts of the globe, thus casinos are limited to certain regions. However, with its growing popularity and contribution to revenue in the form of taxes, several countries are easing regulations to support casinos.Technavio's analysts forecast the revenue of the casino gaming market in the UK to grow at a CAGR of 4.13% over the period 2014-2019.Covered in this ReportThis report covers the present scenario and the growth prospects of the casino gaming market in the UK for the period 2015-2019. To calculate the market size, the report takes into account the revenue gen
Published Date: Jul 2015
Published By: Technavio

Price: $2500
Attitudes toward Gaming - US - June 2015
The video game market is poised for impressive growth as the younger generations become adults and gain increased spending power. The major challenge for many gaming brands moving forward will be in meeting the diverse needs of their target audiences and maintaining engagement among new and even more diverse generations of gamers.
Published Date: Jun 2015
Published By: Mintel

Price: $3996
Casino Gaming Market in Macau 2015-2019
About Casino Gaming A casino hosts various types of gambling activities. Today, they house hotels, restaurants, shopping malls, and various other tourist attractions, and can be described as indoor amusement zones. However, the majority of revenue generated is from gambling activities. Gambling is illegal in many parts of the world, which explains the concentration of casinos in certain regions. However, several countries are easing regulations to support the growth of casinos within their territories because of their growing popularity and the revenue they generate. Technavio's analysts forecast the revenue of the casino gaming market in Macau to decline at a CAGR of (3.47)% over the period 2014-2019. Covered in this Report This report covers the present scenario and growt
Published Date: Jun 2015
Published By: Technavio

Price: $2500
Global Gaming Mouse Industry 2015 Market Research Report
The Global Gaming Mouse Industry Report 2015 is a professional and in-depth study on the current state of the gaming mouse industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The gaming mouse market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins. The report focuses on global major leading industry players providing information such as company profiles, prod
Published Date: Jun 2015
Published By: QYResearch

Price: $2800
Consumer Electronics (Television, Handheld Devices, Personal Computers, Cameras and Camcorders, Audio/Video Devices, Personal Care Products, Gaming Consoles) Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2014 - 2022
The global consumer electronics market is classified on the basis of product type into televisions, handheld devices, personal computers (laptops, desktops), cameras and camcorders, audio/video devices (portable MP3 players, set-top-box, music systems, accessories), personal care products (shavers, hair dryers), and gaming consoles. Handheld devices product segment includes various products such as mobile phones, tablet PCs, personal digital assistants, and calculators. The research report on the consumer electronics market provides a detailed analysis of various products types included under the scope of this report and helps in understanding driving forces behind the popularity of this service across different end-use application segment. The report includes extensive analysis of
Published Date: May 2015
Published By: Transparency

Price: $4795
Social Gaming Market in the US 2015-2019
About Social Gaming Social gaming refers to playing online games on social media platforms, networking sites, or social media applications. It was born as a result of the collaboration between the social networking site, Facebook, and the popular game, Farmville, which was developed by Zynga in 2009. Following the success of Farmville on Facebook, social gaming became increasingly popular across the globe. The social gaming market in the US is one of the biggest markets worldwide. Most of the vendors focus on this region for launching better and more creative games. For instance, games such as Candy Crush Saga and FIFA series immediately witnessed an increase in their gamer base following their launch on social media platforms in the US. An increasing number of people have accounts
Published Date: May 2015
Published By: Technavio

Price: $2500
Global Cloud Gaming Market 2015-2019
About Cloud GamingIn cloud gaming, the games reside in a vendor's server. These games can be accessed through a pre-installed client program from any internet-connected device. These cloud games utilize streaming technology and gamers can access a game from any geographical location. Vendors provide cloud games as web-based subscription services or on a pay-per-use subscription basis. Cloud games offer cross-platform capability, which provide gamers a cost-effective as well as time-effective gaming experience. Further, in cloud games, the need for high-processing computer system is eliminated and only fast strong connectivity is required. In addition to this, cloud gaming authorizes the vendors to upgrade games without worrying much about the gamers' hardware capabilities. Hence, cloud gam
Published Date: Apr 2015
Published By: Technavio

Price: $2500
Global Mobile Gaming Market 2015-2019
About Mobile Games Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device's platform to run the gaming software.  TechNavio's analysts forecast the Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2014-2019. Covered in this Report This report covers the present scenario and the growth prospects of the Global Mobile Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of mobil
Published Date: Apr 2015
Published By: Technavio

Price: $3000
Global Online Gaming Market 2015-2019
About Online Gaming Electronic systems used to play video games are known as platforms. These platforms include TVs, consoles, mobile devices, and PCs. A wide variety of games are available for different gaming platforms. Online gaming facilitates multiple players worldwide to connect and play against each other. Online Games constitute a key segment of video games. They include casual single-player games, multi-player games, community-based games, and MMO games. TechNavio's analysts forecast the Global Online Gaming market to grow at a CAGR of 11.95 percent over the period 2014-2019. Covered in this Report This report covers the present scenario and the growth prospects of the Global Online Gaming market for the period 2015-2019. To calculate the market size, the report co
Published Date: Mar 2015
Published By: Technavio

Price: $3000
Global Mobile Gaming 2014 - 2019
Report Audience  Mobile Cellular Carriers Cloud Services Companies Wireless Device Manufacturers Wireless Infrastructure Providers Mobile Gaming and Entertainment Companies Commerce, Content and Application Providers Report Overview Mobile and wireless games represent an entertainment application that is typically played on a feature phone, smartphones, PDA, tablet computer, or portable media player.  While the gaming console market continues to grow with market leaders Sony PS4 and Xbox One leading the way, there remains a strong market for anytime, anywhere mobile gaming. The mobile gaming ecosystem is rapidly evolving.  Even more important than crisp graphics and visual fidelity, immersive and engaging games are becoming increasingly importa
Published Date: Feb 2015
Published By: Global Wireless Research

Price: $2000
Serious Gaming
State of play, challenges and market prospects This is IDATE's fourth report dealing with the Serious Games sector. IDATE chose to focus its analysis on a specific segment of SG: human resources management. This was chosen mainly because this type of SG is currently the most widespread among businesses. IDATE measured SG's distribution level in the economy by focusing on its deployment in companies. In the 2010 edition of our study, we anticipated SG growth in SMEs around 2014, so it was therefore appropriate to see how accurate our estimates were. We also wanted to thoroughly test the games and discuss with their creators the trends and economic prospects of this complex sector that is difficult to comprehend as a whole.
Published Date: Dec 2014
Published By: IDate

Price: $1553
Online Gaming and Betting - UK - October 2014
Political and public pressure for new restrictions on television gambling ads comes at an opportune moment for an industry looking to wean itself off free money promotions and move to more sophisticated marketing strategies around brand, product and experience.
Published Date: Oct 2014
Published By: Mintel

Price: $2835
Gamers and Gaming - US - September 2014
The majority of US adults now play video games on at least one platform, and the majority of gamers play on at least two. The shift toward digital distribution, comparatively new monetization strategies, such as the free-to-play model, and supplemental premium content, however, have made long-term engagement a critical component of a game’s profitability.
Published Date: Sep 2014
Published By: Mintel

Price: $3996
PC Gaming - UK - July 2014
Of the 18 billion hours played on Steam games, more than half was taken by just six games. Some 37% of games have never been played at all, whilst 17% of all purchased games have been played for less than one hour.  This hyper-fragmentation of attention, where consumers are interested in games for only as long as it takes to buy them, before moving on, is a problem for games trying to use in-app purchases and downloadable content to mitigate the loss in revenue caused by high volume discounted sales. An environment where consumers are flitting between games at speed, or in which games are purchased primarily because they’re inexpensive and not because the consumer has a striking interest in them, is unlikely to allow for the sale of further add-on content.
Published Date: Jul 2014
Published By: Mintel

Price: $2835
Virtual Reality in Gaming Market (By Component - Software, Hardware; By Type of Gaming Console from Different Manufacturers - Microsoft Xbox, Apple Mac, Sony PlayStation, Personal computer, Nintendo Wii) - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019
The research report on virtual reality in gaming market provides detailed industry analysis and helps in understanding the driving forces behind the popularity of virtual reality games in the global market. Virtual reality provides a simulated environment created with the help of hardware and software, which the user experiences as a real environment. Virtual reality in gaming refers to the use of sound and graphics technology in games where the user wears devices such as head mounted display (HMD), gloves or glasses as a part of their experience.  The report includes segmentation of the global virtual reality in gaming market by component, console and geography. Further, it provides current and forecast market size by revenue (USD million) for the aforementioned categories. Cross
Published Date: Jul 2014
Published By: Transparency

Price: $4795
Global and China Gaming Peripheral Industry 2014 Market Research Report
The report firstly introduced Gaming Peripheral basic information included Gaming Peripheral definition Gaming Peripheral  classification application industry chain structure industry overview; international market analysis, China domestic market analysis, Macroeconomic environment and economic situation analysis and influence, Military Infrared (EO/IR) Systemss industry policy and plan, Gaming Peripheral product specification, manufacturing process, product cost structure etc. then statistics Global and China key manufacturers Military Infrared (EO/IR) Systemss capacity production cost pGaming Peripheral profit production value gross margin etc details information, at the same time, statistics these manufacturers Gaming Peripheral products customers application capacity market posi
Published Date: May 2014
Published By: QYResearch

Price: $2200
Global and China Mobile Gaming Industry 2014 Market Research Report
The report firstly introduced Mobile Gaming basic information included Mobile Gaming definition Mobile Gaming  classification application industry chain structure industry overview; international market analysis, China domestic market analysis, Macroeconomic environment and economic situation analysis and influence, Military Infrared (EO/IR) Systemss industry policy and plan, Mobile Gaming product specification, manufacturing process, product cost structure etc. then statistics Global and China key manufacturers Military Infrared (EO/IR) Systemss capacity production cost pMobile Gaming profit production value gross margin etc details information, at the same time, statistics these manufacturers Mobile Gaming products customers application capacity market position company contact inf
Published Date: May 2014
Published By: QYResearch

Price: $2200
Global and China Set-Top Box Gaming Industry 2014 Market Research Report
The report firstly introduced Set-Top Box Gaming basic information included Set-Top Box Gaming definition Set-Top Box Gaming  classification application industry chain structure industry overview; international market analysis, China domestic market analysis, Macroeconomic environment and economic situation analysis and influence, Military Infrared (EO/IR) Systemss industry policy and plan, Set-Top Box Gaming product specification, manufacturing process, product cost structure etc. then statistics Global and China key manufacturers Military Infrared (EO/IR) Systemss capacity production cost pSet-Top Box Gaming profit production value gross margin etc details information, at the same time, statistics these manufacturers Set-Top Box Gaming products customers application capacity marke
Published Date: May 2014
Published By: QYResearch

Price: $2200
Smartphone and Tablet Gaming - UK - April 2014
data strongly imply that in recent years, smartphone usage was exceptionally high for many activities – including gaming – not because consumers instinctively enjoyed carrying out the activities on their phones, but because the small-screened devices were – in the absence of tablets – the best available option for portable computing.
Published Date: Apr 2014
Published By: Mintel

Price: $2835
Growing Opportunity: Chinas Online Gaming Market 2014
Executive Summary The Chinese PC online gaming market has witnessed explosive growth from USD 10 million in 2001 to USD 9.7 billion in 2012. The market was predicted to reach USD 11.9 billion dollar by the end of 2013. The advancement in 4G and increased use by Chinese youth has contributed to the fast growth of this market. While strategy war games dominated the market till 2011, now other categories of games including role-play games and easy-to-learn casual sports games are catching up. The market is being viewed as a massive opportunity by advertisers and game publishers. With the Chinese Government recently having lifted the long standing ban game consoles, there is expected to be a rush of game consoles into the country in 2014-2015. Why should the report be purchased?
Published Date: Mar 2014
Published By: Smart Research Insights

Price: $900
Global and China Online Gaming Industry 2014 Market Research Report
The report firstly introduced Online Gaming basic information included Online Gaming definition classification application industry chain structure industry overview; international market analysis, China domestic market analysis, Macroeconomic environment and economic situation analysis and influence, Online Gaming industry policy and plan, Online Gaming product specification, manufacturing process, product cost structure etc. then statistics Global and China key manufacturers Online Gaming capacity production cost price profit production value gross margin etc details information, at the same time, statistics these manufacturers Online Gaming products customers application capacity market position company contact information etc company related information, then collect all these manufa
Published Date: Feb 2014
Published By: QYResearch

Price: $2200
Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019
Social games are gaining popularity and witnessing increased demand across different application sectors such as web, smartphones, tablets and phablets among others. The demand for these games is expected to see robust growth in the forecasted period. This is due to the free availability of the games and increase in sale of smartphones. Social gaming market is expected to emerge as a supplement for games that are played on Xboxes and Playstation. Smartphones with enhanced operating system and features are expected to support high end games. The smartphone market has seen tremendous growth in the last few years and has strongly influenced the social gaming market. This trend is expected to continue throughout the forecast period. This report has been segmented by type, application, and
Published Date: Feb 2014
Published By: Transparency

Price: $4795
Betting & Gaming (Nordic) - Industry Report
Plimsoll Publishing’s Betting & Gaming (Nordic) Analysis provides a detailed overview of the Betting & Gaming (Nordic) market and delivers a comprehensive individual analysis on the top 130 companies, including AKTIEBOLAGET TRAV OCH GALOPP, IDROTTENS BINGO I GÖTEBORG AB and ÅLANDS PENNINGAUTOMATFÖRENING.  This report (compiled in English language) includes a wealth of information on the financial trends over the past four years. Plimsoll Publishing’s latest Betting & Gaming (Nordic) analysis is ideal for anyone wanting to: See the market leaders Identify companies heading for failure Seek out the most attractive acquisition Analyse industry trends Benchmark their own financial performance Using Plimsoll&
Published Date: Jan 2014
Published By: Plimsoll Publishing Ltd.

Price: $1050
Global Gaming Software Market 2012-2016

TechNavio\'s analysts forecast the Global Game Software market to grow at a CAGR of 10.04 percent over the period 2012-2016. One of the key factors contributing to this market growth is the innovation in audio-visual devices .The Global Game Software market has also been witnessing the increasing number of hardware platforms. However, the shifting of consumers to alternative gaming platforms could pose a challenge to the growth of this market.  TechNavio\'s report, the Global Game Software Market 2012-2016 has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Game Software market landscape and its growth prospects in the coming years. The report also in
Published Date: Nov 2013
Published By: Technavio

Price: $2500
Mobile Gaming - US - October 2013
The mobile gaming sector is new, widespread, and growing. Non-traditional demographics have taken to mobile gaming. App store listings and gaining good reviews at app stores are critical, and game makers exploring the optimum way to monetize of their product must keep in mind the increased likelihood of download if the game is free and the already proven in-game spend model.
Published Date: Nov 2013
Published By: Mintel

Price: $3995
Social Gaming Market in the US 2012-2016
TechNavio\'s analysts forecast the Social Gaming market in the US to grow at a CAGR of 24.06 percent over the period 2012-2016. One of the key factors contributing to this market growth is the growing number of social gaming players. The Social Gaming market in the US has also been witnessing the development of social gaming analytics. However, the growing presence of alternative gaming devices could pose a challenge to the growth of this market. TechNavio\'s report, the Social Gaming Market in the US 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report focuses on the US; it also covers the Social Gaming market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors oper
Published Date: Nov 2013
Published By: Technavio

Price: $2500
Online Gaming and Betting - UK - October 2013
Sportsbook and smartphone gambling remain the main drivers of the online gaming and betting market, but the rapid pace of growth seen in each segment means the industry is already having to think about where they go in the long term. This may mean questioning the platform neutrality that has helped establish mobile.
Published Date: Oct 2013
Published By: Mintel

Price: $3995
Global Mobile Gaming Market 2012-2016
TechNavio\'s analysts forecast the Global Mobile Gaming market to grow at a CAGR of 27.14 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing use of smartphones and tablets to play games. The Global Mobile Gaming market has also been witnessing the evolution of mobile gaming analytics. However, the use of pirated versions of mobile games could pose a challenge to the growth of this market. TechNavio\'s report, the Global Mobile Gaming Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in North America, Latin America, the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming year
Published Date: Aug 2013
Published By: Technavio

Price: $2500
Global Gaming Console Market 2012-2016
TechNavio\'s analysts forecast the Global Gaming Console market to grow at a CAGR of 3.93 percent over the period 2012-2016. One of the key factors contributing to this market growth is the introduction of new and advanced audio visual devices. The Global Gaming Console market has also been witnessing the introduction of multi-utility consoles. However, the shift towards other gaming platform could pose a challenge to the growth of this market. TechNavio\'s report, the Global Gaming Console Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in North America, Latin America, and the EMEA and APAC regions; it also covers the Global Gaming Console market landscape and its growth prospects in the coming y
Published Date: Aug 2013
Published By: Technavio

Price: $2500
Global Cloud-based Gaming Market 2012-2016
TechNavio's analysts forecast the Global Cloud-based Gaming market to grow at a CAGR of 15.9 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing audience for social media games and mobile games. The Global Cloud-based Gaming market has also been witnessing the increasing adoption of next-generation technologies. However, the requirement of high broadband speed could pose a challenge to the growth of this market. TechNavio's report, the Global Cloud-based Gaming Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, the EMEA and APAC regions; it also covers the Global Cloud-based Gaming market landscape and its growth prospects in the coming year
Published Date: Mar 2013
Published By: Technavio

Price: $2000
Advanced Analytics in the Social Gaming Industry 2012
Advanced gaming analytics help social gaming companies improve their understanding of game-related data and use this understanding to gain insights into consumer behavior. These insights also help companies deal with a varied range of areas that have significant potential to enhance gaming success. They also provide companies with a better understanding about why users quit a certain game, and help them find other players that are likely to abandon the game. Using these insights, gaming companies can develop retention strategies before players quit their game, and this in turn optimizes ad-generated interaction and in-game virtual goods sales. TechNavio's analysts expect the Advanced Analytics segment in the Social Gaming industry to grow rapidly over the period 2012-2016. The gro
Published Date: Mar 2013
Published By: Technavio

Price: $2000
Social Gaming
The social gaming market, a video game market segment which is entering the maturity phase, is estimated worth of EUR 5.4 billion in 2012 and is expected to reach EUR 10.7 billion in 2016. This insight, part of our Video Game Watch, provides an overview of the social gaming market key industry trends for the period 2012-2016.
Published Date: Feb 2013
Published By: IDate

Price: $1961
Animation and Gaming Market in India 2011-2015
TechNavio's analysts forecast the Animation and Gaming market in India to grow at a CAGR of 37.06 percent over the period 2011-2015. One of the key factors contributing to this market growth is the increase in outsourcing of animation development to India. The Animation and Gaming market in India has also been witnessing increasing demand for mobile games. However, the lack of skilled animators in India could pose a challenge to the growth of this market. TechNavio's report, the Animation and Gaming Market in India 2011-2015, has been prepared based on an in-depth market analysis with inputs from industry experts. The report focuses on India; it also covers the Animation and Gaming market landscape and its growth prospects in the coming years. The report also includes a discussion o
Published Date: Oct 2012
Published By: Technavio

Price: $1500
Cloud gaming/ Games on Demand
The gaming industry has been gradually making the shift to digital over the last decade and cloud gaming is the next step in the process. This study examines the challenges facing the industry-wide and commercial deployment of cloud gaming in terms of technology and services. It also identifies the major industrial challenges across the value chain and the growth engines that will encourage development of this new market segment.
Published Date: Sep 2012
Published By: IDate

Price: $4575
Gaming Market - Global Industry Analysis, Size, Growth, Share & Forecast, 2011 - 2015
This report is an effort to identify factors, which will be the driving force behind the Gaming market in the next few years. The report provides extensive analysis of the industry, current market trends, industry drivers, applications and challenges for better understanding of the market structure. The report has segregated the Gaming industry in terms of demand by Products and geography and application in different sectors. We have used a combination of primary and secondary research to arrive at the market estimates, market shares and trends. We have adopted bottom up model to derive market size of the global Gaming market and further validated numbers with the key market participants and C-level executives.  This report highlights the industry with the following points:
Published Date: Sep 2012
Published By: Transparency

Price: $4395
PC and Online Gaming Industry in India 2012
Indian PC and Online Gaming Industry in India are poised to grow at a healthy rate due to rising penetration of PC and internet connectivity. Young population in India will further increase the demand for gaming. The report begins with an introduction to the overall gaming industry. It provides estimated figures for the global market size and growth of the gaming industry. It also highlights the market segmentation by region and type of games. In the market overview section the estimated market size of the Indian gaming industry is shown. It further shows how the dynamics of the Indian gaming industry is changing. The report then focuses on the PC gaming industry, providing estimates regarding the market size and segmentation of PC users. It also explains the value chain in the PC g
Published Date: Apr 2012
Published By: Netscribes (India) Pvt. Ltd.

Price: $795
Online Gaming Market in China 2012
The online gaming market in China is poised to grow with a staggering CAGR of 40% during 2009-2015. The report begins with the market overview of online gaming market in China, providing details on the domestic online gaming industry size in terms of online gaming market value and its growth. It also mentions the size of the online gamer base and its growth over past few years. The share of online gaming market revenue earned from mobile network and internet has been included in this section which is followed by an illustration of the online gaming industry business model wherein it depicts the structure of the market, including the most popular business models adopted by the market players. Another detailed illustration about the types of online games is also included in the report
Published Date: Mar 2012
Published By: Netscribes (India) Pvt. Ltd.

Price: $795

Upcoming Reports

Wheelchair Accessible Vehicle Converters Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2014 - 2020
Vehicles which are converted in a way that have easy access for wheelchairs are termed as wheelchair accessible vehicles or WAV’s. The vehicles are specially converted from a standard vehicle to WAV in order to accommodate the wheelchair. Wheelchair accessible vehicles are considered as mult
Published By: Transparency
Price: $4795
Enteral Nutrition Pumps Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2014 - 2020
Enteral nutrition pumps also known as enteral feeding pumps are used to deliver nutritious foods containing carbohydrate, protein, fat, vitamin, minerals and water by inserting directly into the stomach or parts of small intestine. Enteral nutrition pumps are recommended to patients suffering from
Published By: Transparency
Price: $4795
Terrestrial Laser Scanning for Oil and Gas Market - Global Industry Analysis, Size, Share, Trends, Growth and Forecast 2014 - 2020
Terrestrial laser scanning has emerged as a revolutionary surveying and geometrics technology. Presently, 3-D terrestrial laser scanning is used as a standard tool for various applications that demands high accuracy in position and 3D modeling. Terrestrial laser scanning generates high resolution im
Published By: Transparency
Price: $4795
Residential Water Treatment Equipment Market - Global Industry Analysis, Size, Share, Trends, Analysis, Growth, and Forecast 2014 - 2020
Increasing industrial and environmental pollution around the world is increasing the need for water treatment. Water pollution due to increasing industrialization and environment pollution is leading to death and spread of diseases. It also adversely affects more than 1 billion of population every
Published By: Transparency
Price: $4795
Steam Boiler System Market - Global Industry Analysis, Size, Share, Trends, Analysis, Growth and Forecast 2014 - 2020
The growing need of effective heating systems as well as the requirement of increasing operating efficiency of residential and commercial complexes has led to the widespread adoption of steam boiler systems. This technology provides high steam temperature and improved pressure parameters to achiev
Published By: Transparency
Price: $4795