Graphic Card and Accessories Market - Global Industry Trend Analysis 2012 to 2017 and Forecast 2017 - 2025


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The demand for transition towards digitalization has led to the introduction of programs and files with high graphic requirements. This demand was correspondingly complimented with the introduction of Graphic Card and Accessories. Implementation of Graphic Card and Accessories enabled a higher graphic display enhancing the visuals, and speed of system. In addition to this, Graphic Card and Accessories in conjunction enable simultaneous running of multiple programs efficiently, ameliorating the performance of a system. 

Major adoption of Graphic Card and Accessories is observed in the gaming and entertainment industry because of continuous demand for high graphical games. Implementation of Graphic Card and Accessories has led to the introduction of three dimensional (3-D) games as well.

Graphic Card and Accessories Market: Drivers and Restraints

The primary driver for Graphic Card and Accessories market is the increasing demand for an enhanced graphical visual display. Continuous launches of games functioning on high graphical specifications and incorporation of 3-D, AR and VR in gaming corresponds to the respective demand for Graphic Card and Accessories market. Furthermore, increasing adoption of smart phones, tablets, notebooks and laptops also drives the growth of Graphic Card and Accessories market. The market of graphic card accessories market is complimented by the overall increasing adoption of graphic cards as a unit, in various devices.

The principal factor restraining the growth of Graphic Card and Accessories market is its high cost. In addition to this, the incompatibility of integrated graphic processing units with some devices also challenges the growth of Graphic Card and Accessories market.

Replacement of dedicated GPUs (Graphic Processing Units) by Integrated GPUs is the recent trend governing the growth of graphic and accessories market. Implementation of Integrated GPUs have heightened the performance of a system and eliminated stuttering even on high load conditions where multiple programs are supposed to be functioning simultaneously.

Graphic Card and Accessories Market: Market Segmentation

Global Graphic Card and Accessories Market can be segmented on the basis of device type, and industry.

Graphic Card and Accessories Market Segmentation, by Device Type:

The major segments of Graphic Card and Accessories market on basis of Device Type include:

  • Computers
  • Laptops and Notebooks
  • Gaming Consoles
  • Others

Laptops and Notebooks are expected to witness the highest growth during the forecast period, corresponding to the increasing adoption of respective devices and introduction of highly graphical games running over the same.

Graphic Card and Accessories Market Segmentation, by Industry:

The major segments of Graphic Card and Accessories market on the basis of Industry include:

  • Electronics
  • Gaming & Entertainment
  • IT & Intelligence
  • Others

Global Graphic Card and Accessories Market Technology Regional Overview

By geography, Graphic Card and Accessories market can be segmented across North America, Latin America, Western Europe, Eastern Europe, APEJ, Japan, and Middle East & Africa. North America dominates the global Graphic Card and Accessories market, as the region witness highest demand and implementation of graphic cards. Additionally, the region is most technologically developed and comprises of maximum resources. APAC is expected to witness highest growth in the forecast period owing to the increasing demand and adoption of smart devices such as smart phones, tablets etc.

Global Graphic Card and Accessories Market Key Players

Some of the major Graphic Card and Accessories global players include NVIDIA Corporation, Advanced Micro Device, Inc., ASUSTeK Computer Inc., Gainward, Leadtek Research Inc., EVGA Corporation, GIGA-BYTE Technology Co., Ltd., Micro-Star INT'L CO., LTD. and PNY Technologies Inc.

NVIDIA accounts for the largest share in Graphic Card and Accessories market and is henceforth, one of the major players of the same. The company provides a wide range of graphic cards which are further complimented and enhanced when used in conjunction with accessories provided by players such as ASUSTeK Computer Inc., Gainward etc.

The report covers exhaustive analysis on:

  • Global Graphic Card and Accessories Market Segments
  • Global Graphic Card and Accessories Market Dynamics
  • Historical Actual Market Size, 2012 - 2016
  • Global Graphic Card and Accessories Market Size & Forecast 2017 to 2027
  • Supply & Demand Value Chain for Graphic Card and Accessories Market
  • Global Graphic Card and Accessories Market Current Trends/Issues/Challenges
  • Competition & Companies involved in Graphic Card and Accessories Market
  • Graphic Card and Accessories Technology
  • Value Chain of Graphic Card and Accessories
  • Global Graphic Card and Accessories Market Drivers and Restraints

Regional analysis for Global Graphic Card and Accessories Market includes

  • North America Market
    • U.S.
    • Canada
  • Latin America Market
    • Argentina
    • Mexico
    • Brazil
    • Rest of Latin America
  • Western Europe Market
    • Germany
    • France
    • U.K.
    • Spain
    • Italy
    • Nordic
    • Benelux
    • Rest of Western Europe
  • Eastern Europe Market
    • Poland
    • Russia
    • Rest of Eastern Europe
  • Asia Pacific Excluding Japan Market
    • Australia and New Zealand (A&NZ)
    • China
    • India
    • ASEAN
    • Rest of Asia Pacific
  • Japan Market
  • Middle East and Africa Market
    • GCC Countries
    • North Africa
    • South Africa
    • Rest of MEA

MRR.BIZ has been compiled in-depth market research data in the report after exhaustive primary and secondary research. Our team of able, experienced in-house analysts has collated the information through personal interviews and study of industry databases, journals, and reputable paid sources.

The report provides the following information:

  • Tailwinds and headwinds molding the market’s trajectory
  • Market segments based on products, technology, and applications
  • Prospects of each segment
  • Overall current and possible future size of the market
  • Growth pace of the market
  • Competitive landscape and key players’ strategies

The main aim of the report is to:

  • Enable key stakeholder’s in the market bet right on it
  • Understand the opportunities and pitfalls awaiting them
  • Assess the overall growth scope in the near term
  • Strategize effectively with respect to production and distribution

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