Global In-Flight Entertainment Market to Exhibit 13% CAGR during 2016-2020 Owing to Rapid Technological Advancements

Published Date : Apr 04, 2016

ALBANY, New York, April 04, 2016: has added a new research report to its repository. The report, titled “Global In-Flight Entertainment Market 2016-2020,” offers an in-depth study of the global in-flight entertainment market and estimates the market to expand at a CAGR of 13.0% during the period between 2016 and 2020. The report provides an overview of the in-flight entertainment market and studies the market on the basis of hardware, connectivity, and content. The report analyzes the entire industry chain structure and defines the upstream and downstream components. The key factors impacting the growth of the market, along with the effect of Porter’s five forces on the overall market growth have been analyzed in the report. The report further studies the growth of the market across some of the key regions. It also profiles some of the prominent players operating in the global in-flight entertainment market.

Airlines across the globe tend to upgrade their aircrafts with the latest technological features for cost-effective operational efficiency. Various retrofitting and upgrading functions are performed across the aircraft cabin interiors to suit consumer preferences. In-flight entertainment systems offer entertainment facilities to passengers during their travel. Though primarily equipped in full-service carriers, these systems are being extensively adopted by budget carriers as well due to increased demand from passengers.

The report points out that new advancements in upgrading technology have boosted the demand for in-flight entertainment systems. However, issues with system safety and regulation are expected to hamper the growth of the global in-flight entertainment market. The overall market has a huge opportunity to grow with improved connectivity options due to the deployment of new satellite networks.

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The report segments the global in-flight entertainment market on the basis of hardware, connectivity, and content. In 2015, the demand for hardware was the highest as it lets users to stream content onboard.

The report studies the global in-flight entertainment market across some of the key regions such as EMEA, APAC, and Americas. The demand for in-flight entertainment systems across each of these regions has been analyzed, taking into consideration the effect of various micro- and macro-economic factors on the growth of the market.

The report profiles some of the key players in the global in-flight entertainment market such as Gogo, Global Eagle Entertainment, Panasonic Avionics Corp., Lufthansa Systems, Thales Group, Rockwell Collins, Lumexis, digEcor, and Zodiac Aerospace. It offers insightful information about the key players including their product portfolio, business segmentation, gross margin, global presence, and market share. The key players are focusing on the development of technologically advanced in-flight entertainment systems to gain competitive edge in the market. For example, Panasonic avionics has introduced eXO systems that offer live TV services and audio-video on demand. Rockwell Collins has launched Paves on-demand in-flight entertainment systems that are currently used by Airbus.  

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