Cloud Gaming Market to Register 29.33% CAGR by 2020 Owing to Rising Penetration of Mobile Computing Devices Worldwide


Published Date : Jun 20, 2016

ALBANY, NY, June 20, 2016: The global market for cloud gaming has been analyzed in a professional and detailed market research report recently added to the vast portfolio of MarketResearchReports.biz. The report presents a detailed overview of the present condition of the market and a forecast of the market’s growth prospects over the period from 2016 through 2020. The market has immense growth opportunities and is projected to exhibit a very healthy CAGR of 29.33% over the said period.

The global market for cloud gaming has observed a substantial rise in popularity in the past few years owing to the several benefits offered by the cloud platform. These include the reduction of time required for accessing games and the substantial savings in terms of cost of owning games. Cloud gaming does not require updates or backups at individual level. As the games are stored on a cloud platform, frequent updates and backups are managed from a central location or by the service provider. Cloud gaming also eliminates the need for purchasing physical copies of games or downloading them.

The global cloud gaming market has also witnessed a significant boost from the global rise in smartphone users and followers of several social media platform. These factors will continue to leverage the overall popularity and consumer base of cloud gaming services over the forecast period. The ubiquity of high-speed Internet across the far corners of the globe and thee rising penetration of smart computing devices such as tablets will also boost the global cloud gaming market over the report’s forecast period.

Cloud gaming services are also capable of reaching non-core gamers, who usually play games on mobile devices and social media platforms owing to their cost-effective price structures. Cloud gaming services also offer access to a variety of games without restricting the user for time duration or access location.

The market has been segmented on the basis of geography into EMEA, APAC, and Americas. Of these, the Americas accounted for a dominant 54% share of the global cloud gaming market in 2015 owing to the high penetration of smartphones and tablet devices in the region. The market for cloud gaming in the Americas also leads among other regional markets due to the high spending capability of the population on leisure activities.

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The report also gives a detailed overview of the competitive landscape of the global cloud gaming market. The report presents detailed business profiles of some of the most prominent vendors operating in this highly competitive market and includes other crucial market-related data such as recent product and technological developments, and major mergers and acquisitions.

Leading vendors in the global cloud gaming market are Nvidia, G-Cluster, Sony, PlayGiga, Ubisoft, GamingCloud, Amazon, CiiNOW, Microsoft, International Business Machines, Happy Cloud, Crytek, Google, Nintendo, TransGaming, and Samsung Electronics.

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