Published Date : Dec 04, 2017
ALBANY, New York, Dec 4, 2017: MarketResearchReports.biz has added a new report to its repository, titled, “Virtual Client Computing Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2016–2024.” It offers a complete study with detailed reports of historical market performance, present trends, and its prospects in the future. It studies the current market size and landscape thoroughly. It collates information from various sources – both paid and free – to put together important facts and figures pertaining to the market.
Virtual client computing is a computing model that offers desktop virtualization solution to overcome the limitations of the traditional distributed desktop environment. A client-based virtual machine is managed centrally on a server and then conducted on a client device. Even though the operating system is updated and backed up with a server, continued network connectivity is not necessary for the client-based virtual machine’s functioning.
The virtual client computing model serves to lessen the consumer’s work load and the overall risk, by removing complexities, upping flexibility, and reducing cost. The client computing virtualization separates all components of the system, namely operating system, applications, and hardware and make their lifecycle independent of one another. Virtual client computing model enables moving applications, user personality, data or entire workplaces to the data center from the device of the operator.
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Virtual client computing technology is comprised of four software technologies, namely application virtualization, desktop virtualization, user state virtualization, and virtual user session. Its market is being currently stoked by the rising demands for an agile workforce, reduced costs, growing demand for better user productivity and satisfaction, uncomplicated IT management, and an improved information security. In addition, client computing virtualization is also substantially benefitting the education technology by upping operational efficiency and thereby academic benefits. Further, it serves to bring down IT overhead, augment security, help in record-keeping, and allow swift access to the latest online applications within the learning environment.
Posing a challenge to the virtual client computing market, on the other hand, is the issues pertaining to mobility and cost control. In addition, substitutes for virtual client computing such as thin client computing and zero-client computing is also crimping demand. Thin clients and zero clients are small form factors created specifically for virtual desktop infrastructure. Thin client computing incorporate improved manageability and security into any infrastructure to make desktop virtualization easy and quick. Zero client devices, on the other hand, need no configuration and also require lesser setup than a thin client.
Depending upon type, the virtual client computing market can be divided into virtual user sessions (VUS) or terminal services and virtual desktop infrastructure. While virtual user session (VUS) has their own data storage, applications, and profile setting to each user having their own account, virtual desktop infrastructure provides a virtual server that hosts multiple instances including desktop, operating system, applications and user setting of a client environment. Each user connects with their particular virtual client environment through a thin client.
Some of the prominent players in the virtual client computing market are VMware Inc., Microsoft Corporation, Citrix Systems, Inc., Unidesk Corporation, Fujitsu Limited., NEC Corporation, HP Development Company, L.P., Hitachi, Ltd., Dell, Ericom software, and NComputing Co. LTD.
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