Global Massive Multiplayer Online (MMO) Games Market 2017-2021


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About Massive Multiplayer Online (MMO) Games

Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.

Technavios analysts forecast the global massive multiplayer online (MMO) games market to grow at a CAGR of 7.70% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global massive multiplayer online (MMO) games market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

Technavio's report, Global Massive Multiplayer Online (MMO) Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
Activision Blizzard
Electronic Arts
Riot Games
Tencent
Valve Corporation

Other prominent vendors
Aeria Games and Entertainment
Ankama
CCP
ChangYou.com
CipSoft
Cryptic Studios
Disney
eGames
GungHo Online Entertainment
King.com
KONAMI
WebZen (gPotato)
Jagex
WeMade Entertainment (Joymax)
NCSoft
NetEase
NEXON Korea Corporation and NEXON America
OGPlanet
Perfect World
SEGA Holdings
Shanda Interactive Entertainment
SOFTNYX
Sony Online Entertainment
SQUARE ENIX
Take-Two Interactive Software
Warner Bros. Entertainment

Market driver
Availability of several payment services in the online gaming industry
For a full, detailed list, view our report

Market challenge
Delivering gaming content online
For a full, detailed list, view our report

Market trend
Possibility of MMOs being incorporated in e-sports in the coming years
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?

You can request one free hour of our analysts time when you purchase this market report. Details are provided within the report.
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research methodology
PART 04: Introduction
Market outline
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by genre
Global MMO games market by genre
Global MMO games market by MMORPG
Global MMO games market by MMOFPS
Global MMO games market by MMORTS
Global MMO games market by others
PART 07: Market segmentation by revenue model
Global MMO games market by revenue model
Global MMO games market by F2P model
Global MMO games market by P2P model
PART 08: Regional landscape
Geographical segmentation
Regional comparison
APAC market size & forecast
Americas market size & forecast
EMEA market size & forecast
Key leading countries
China
US
Japan
Germany
UK
Market opportunity
PART 09: Decision framework
PART 10: Drivers and challenges
Market drivers
Market challenges
PART 11: Market trends
Possibility of MMOs being incorporated in e-sports in the coming years
Games converting to F2P model
VR/AR in MMO gaming
PART 12: Vendor landscape
Competitive scenario
Activision Blizzard
Electronic Arts
Riot Games
Tencent
Valve Corporation
Other prominent vendors
PART 13: Appendix
List of abbreviations
List of Exhibits
Exhibit 01: Global MMO games market: Overview
Exhibit 02: Global MMO games market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global MMO games market by genre 2016 (% share) of revenue)
Exhibit 05: Global MMO games market 2021 (% share of revenue)
Exhibit 06: Global MMO games market by MMORPG 2016-2021 ($ billions)
Exhibit 07: Global MMO games market by MMOFPS 2016-2021 ($ billions)
Exhibit 08: Global MMO market by MMORTS 2016-2021 ($ billions)
Exhibit 09: Global MMO games market by others 2016-2021 ($ billions)
Exhibit 10: Global MMO games market by revenue model 2016 (% share of revenue)
Exhibit 11: Global MMO games market by F2P revenue model 2016-2021 ($ billions)
Exhibit 12: Global MMO games market by P2P revenue model 2016-2021 ($ billions)
Exhibit 13: Global MMO games market 2016-2021 market size & forecast
Exhibit 14: Regional comparison (%)
Exhibit 15: APAC market size & forecast 2016-2021 ($ billions)
Exhibit 16: APAC Year-over-year growth 2017-2021 (%)
Exhibit 17: Americas market size & forecast 2016-2021 ($ billions)
Exhibit 18: Americas Year-over-year growth 2017-2021 (%)
Exhibit 19: EMEA market size & forecast 2016-2021 ($ billions)
Exhibit 20: EMEA Year-over-year growth 2017-2021 (%)
Exhibit 21: Key leading countries
Exhibit 22: MMO games market in China 2016-2021 ($ billions)
Exhibit 23: MMO games market in US 2016-2021 ($ billions)
Exhibit 24: MMO games market in Japan 2016-2021 ($ billions)
Exhibit 25: Other prominent vendors