Global Massive Multiplayer Online (MMO) Games Market 2017-2021


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About Massive Multiplayer Online (MMO) Games

Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.

Technavios analysts forecast the global massive multiplayer online (MMO) games market to grow at a CAGR of 7.70% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global massive multiplayer online (MMO) games market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

Technavio's report, Global Massive Multiplayer Online (MMO) Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
Activision Blizzard
Electronic Arts
Riot Games
Tencent
Valve Corporation

Other prominent vendors
Aeria Games and Entertainment
Ankama
CCP
ChangYou.com
CipSoft
Cryptic Studios
Disney
eGames
GungHo Online Entertainment
King.com
KONAMI
WebZen (gPotato)
Jagex
WeMade Entertainment (Joymax)
NCSoft
NetEase
NEXON Korea Corporation and NEXON America
OGPlanet
Perfect World
SEGA Holdings
Shanda Interactive Entertainment
SOFTNYX
Sony Online Entertainment
SQUARE ENIX
Take-Two Interactive Software
Warner Bros. Entertainment

Market driver
Availability of several payment services in the online gaming industry
For a full, detailed list, view our report

Market challenge
Delivering gaming content online
For a full, detailed list, view our report

Market trend
Possibility of MMOs being incorporated in e-sports in the coming years
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?

You can request one free hour of our analysts time when you purchase this market report. Details are provided within the report.